Dispensing (001): Jigarbov

Dispensing is an impromptu podcast series where Moesh and other prominent members of the Minecraft game development community discuss various aspects of Minecraft, its community, and the art of making games with Minecraft. The inaugural episode of the impromptu Dispensing podcast features the creator of Simburbia and City of Love; the incomparable Jigarbov. We discuss… Continue reading Dispensing (001): Jigarbov

Eliminate Redstone

Pull up a chair, mechanics. Let me tell you why Redstone is the worst thing you can use when creating your maps. Redstone powers in random order based location, orientation, power source, location, and random sorcery. Pre-Minecraft 1.7, nearly every map makers used this Comparator Clock design: The Comparator Clock was quick, efficient, and did… Continue reading Eliminate Redstone

Design vs Function (or the End of an Era)

Before Minecraft 1.7, we struggled to balance design and functionality. With the Command Block having very limited functionality when introduced in the Minecraft 1.4.2 snapshots, we used Redstone to handle our logic, data. Wireless functionality was still nearly a year away. Designing a great minigame meant hiding your Redstone contraptions between Bedrock walls and creating… Continue reading Design vs Function (or the End of an Era)