Rapping Up Parkour Week

Rapping Up Parkour Week

I (w)rap up the week with some more discussion about parkour maps, and play What’s Next? by TPCBonehound and company. Remember, Dub-Eek-Enders first map playing club ends tomorrow! Check it out.

We didn’t talk about parkour maps on Monday, but that’s OK.


  1. A parkour map does lend nicely to a first released map for beginners.A small story based map might also be good.

  2. To me, parkour has always seemed like the type of map with the biggest difference in difficulty between creating a good one and a bad one. A simple parkour map is a very easy thing to make for any beginner, sure. But a good parkour map? That’s very difficult, even for established mapmakers. Getting just the right balance of checkpoints and difficulty and branching paths and creative ideas, making it so everyone from a beginning player to an expert at parkour can play it, not to mention combining it with an interesting and well-integrated build is probably a harder task than most minigames and adventure maps.

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