GamerGuppy and I discuss the potential rise of ray casting in Minecraft 1.9 maps. We also touch on why mechanics should begin developing tools for game designers to use.
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Dispensing is an impromptu podcast series where Moesh and other prominent members of the Minecraft game development community discuss various aspects of Minecraft, its community, and the art of making games with Minecraft.
How difficult do you think ray casting really is?
Fill the dispenser by leaving your thoughts below.