Season 1, Episode 7 – “Divided Together”

We take a look at last week’s community challenges, explain the importance of the changes from 14w32d snapshot. We check out Rise of the San’lori and talk about the release of Eris 2.

We’re now available on iTunes! Search the store for “Limited Engagement” in the Podcast section!

Hosts: Moesh, nickflame20, MaxSizeis, and neonerZ
Time: Saturday, August 2nd, 2014 at 1pm EST
Music: Ramen Remix by Michael Aranda
Image: Render by ApexGamester
Title: The title, “Divided Together” was inspired by the RFW map by Thungon.


  • 00:01:07 – Introduction
  • 00:01:28 – Moesh’s Editorial
  • 00:02:46 – Host introductions

Response from Community Challenge

From the Mouth of Mojang

Media Updates

Map Releases

Roundtable Discussion

  • 01:17:03 – Collaboration


  • 02:01:08Community Challenge: This is a two week challenge. Build a map where you walk to the end of a hallway and open a door. This week, you will build the first half of the map, and have an objective the player must complete to open the door. Zip it up and leave a comment in this thread. Next week, someone else will finish the map you started making.
  • 02:05:44 – Closing words

Additional Resources

  • Add “mdaligulv” on Skype to get added to the Crit.Map chat
  • Check for more information on the Open House



  1. If you guys haven’t seen it yet, you NEED to check out Xekaj’s newly-announced “Lodestone” CTM series. Xekaj (pronounced ZEE-kaj) is the creator of Zero Mercy, a series of CTM minimaps that were legendary for their difficulty and aesthetics, as I recall. None of the Lodestone maps are released yet, but maybe it would fit in “media updates”… Lodestone deserves major hype.

    Here’s a link to the MCForums thread:

    Also, he’s got a teaser trailer for the first main map…

    1. Yup! Go check it out. Although Ruins of the Mindcrackers III seems to become something amazing, so keep an eye on that too <3

  2. Re: the “CanPlaceOn” tag: has support for CanPlaceOn. And about that whole “CTM map in adventure mode” thing: Most CTM mapmakers (and most CTM players) will never make/play a map that’s in adventure mode. It’s too restrictive, and that’s why many people in the CTM community who I’ve talked to regard (for example) Diversity as an adventure map with multiple objectives rather than a CTM map.

    1. CTMs in adventure mode ruin the point of CTMs. CTMs are about survivaling in a hostile environment, while exploring dangerous areas, by thinking through the mechanics of the game and deciding what strategy to use. Watch some people play CTMs. Notice how, especially people like vechs, etho (on his own, not with Canada Team) really think about what they need to do, and, compared to adventure maps, don’t just follow the intended path. It’s about inventory management, and planning strategies, rather than taking the loot and going for it.

        1. Well, the main problem is that CTMs seem to fall for the same trap as games used to, in asking the question “What is a CTM”. We should never ask that question, since the only thing it does is limit the genre. However, the term CTM just doesn’t explain much about what the genre is, and yet most CTM players know what they like and what they don’t.

  3. Sorry to keep leaving multiple comments instead of making one long comment, but… At least I can combine 2 into 1 this time.

    With the roundtable discussion topic this week being “collaboration”, I’m surprised you didn’t mention ProjectCTM’s map Pantheon. It was basically a collaborative CTM map by mapmakers such as Vechs, three_two, Amlup, Xekaj, and more. It’s best known as one of the hardest CTMs out there, but the map – and ProjectCTM in general – is also known as being not very well managed. Coordinating 20 or so mapmakers is a lot of work, and despite the fact that the work was broken up 20 different ways, it took them over a year to finish the map.

    …speaking of Pantheon and ProjectCTM, though, Pantheon is getting an update for 1.8 and the sequel to Pantheon, Titan’s Revolt, is close to being done…

    Also: My response to the Community Challenge. It’s a bit… different. It probably requires a more in-depth knowledge of Minecraft mechanics and glitches than most people have. Don’t be afraid to go into creative if you get stuck. Also, latest snapshot, please. Or anything post-red-sandstone-stairs, whenever that was. Here:

    1. Wow, that was great! Far simpler than I made it. Was trying something ridiculous when the answer was to go to cheat the whole time!
      Nice map!

    2. To be honest, this is an oversight on our part. We’re still learning a lot about the whole mapping community! Thanks for bringing this up to us!

        1. Oh wow. I was not expecting you guys to like it. I was so worried something would go wrong with the redstone. Also, I will be taking your suggestions into account next time. Will be doing this weeks challenge, finishing Beta’s map. Have an idea that’s quite… out of the box.

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