Dispensing (005): GamerGuppy

GamerGuppy and I discuss the potential rise of ray casting in Minecraft 1.9 maps. We also touch on why mechanics should begin developing tools for game designers to use.

Activation and Data Values

Hosts: Moesh
Guest: GamerGuppy
Recorded: March 5, 2016 at 12:41PM AST
Music: Sectopod by Michael Aranda

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Dispensing is an impromptu podcast series where Moesh and other prominent members of the Minecraft game development community discuss various aspects of Minecraft, its community, and the art of making games with Minecraft.

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How difficult do you think ray casting really is?

Fill the dispenser by leaving your thoughts below.

1 comment

  1. Raycasting with command blocks sounds difficult but with 1.9 features and the power of armorstands, I’d imagine it’s possible to develop a general system.

    Though you’d probably still have to make a command for every possible angle or whatever.

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