This article is the first in a series of questions Moesh will be answering over the coming weeks. MapMakingMag @MapMakingMag Mar 4 How should testers be credited? In the map? Do we test with people we know or anyone who asks? What expectations are on testers? How should testers be credited? In the map? Credits… Continue reading How to Credit Playtesters (and Other Expectations)
Start 2017 off right with the latest issue of MapMag, the free, community-produced map making magazine. This issue focuses on the myriad ways Minecraft is being used in- and outside the classroom for education. It also features a profile on the inimitable Jigarbov, an in-depth look at the elements of minigame coding, and much more.… Continue reading MapMag Issue 5: Educate released
Mapmakers rejoice! This morning, Jeb_ tweeted the above image, announcing that Searge has been working on making the “Structure Block” usable by mapmakers in 1.10. The Structure Block was added to the game’s code in 1.9, but were unusable by anyone other than Mojang developers. Structure Blocks are used to access external files to load… Continue reading Here’s what we know about structure blocks in 1.10.
GamerGuppy and I discuss the potential rise of ray casting in Minecraft 1.9 maps. We also touch on why mechanics should begin developing tools for game designers to use. Activation and Data Values Hosts: Moesh Guest: GamerGuppy Recorded: March 5, 2016 at 12:41PM AST Music: Sectopod by Michael Aranda Tell Me More Dispensing is an… Continue reading Dispensing (005): GamerGuppy
Dispensing is an impromptu podcast series where Moesh and other prominent members of the Minecraft game development community discuss various aspects of Minecraft, its community, and the art of making games with Minecraft. Panguino and I discuss working with someone with a visual impairment, repeating patterns, and paradigms in video games. Activation and Data Values… Continue reading Dispensing (004): Panguino
On the season finale episode we listen to some viewers definition of Minecraft map making, reflect on the past season, and the future for map making.
This week we have Marc Watson of Mojang on to talk about Realms, we also dive into the implications of some pretty major CommandBlock and combat changes in this week’s 1.9 snapshots.
In this episode of Limited Engagement, we do a mock conversation on developing a new map concept and flushing out it’s mechanics.
We go from the “bad idea” (the pitch), work it into a concept, then flesh out the details on how the game would work, the mechanics and the “first 5 minutes”
With special guest samasaurus6, the Limited Engagement crew review The Teleporter by Deathbyjaguar, and then talk to Samasaurus6 about resources packs and being reddit famous.
Limited Engagement improvises an entire episode with special guest MaxSizeis ! We talk about the ton of new features for Minecraft 1.9, and play a game where we pitch a game based on the new features