I (w)rap up the week with some more discussion about parkour maps, and play What’s Next? by TPCBonehound and company. Remember, Dub-Eek-Enders first map playing club ends tomorrow! Check it out.
We didn’t talk about parkour maps on Monday, but that’s OK.
A parkour map does lend nicely to a first released map for beginners.A small story based map might also be good.
Depends on the amount of scripting, I suppose.
To me, parkour has always seemed like the type of map with the biggest difference in difficulty between creating a good one and a bad one. A simple parkour map is a very easy thing to make for any beginner, sure. But a good parkour map? That’s very difficult, even for established mapmakers. Getting just the right balance of checkpoints and difficulty and branching paths and creative ideas, making it so everyone from a beginning player to an expert at parkour can play it, not to mention combining it with an interesting and well-integrated build is probably a harder task than most minigames and adventure maps.