I play someone’s first map for the first time in a long time, update you on my progress in Mizzle III, and talk about Adrian Brightmoore’s comment from Friday’s episode.
Reimagining Minecraft as a Game Development Engine
I play someone’s first map for the first time in a long time, update you on my progress in Mizzle III, and talk about Adrian Brightmoore’s comment from Friday’s episode.
My first map/working prototype what I really proud of was the map I send you on Twitter.
Would you mind sharing it again? I might have missed this, and would love to take the time to play it.
I would but since the playtesters had some problems with playing the map. It will take 24 hours to fix the problem. I will give you the link ASAP.
WARNING: Work In Progress,
I have fixed the bug thanks to your adult tutorial that is now gone. my own join map system didnt seem to work.
I also left a little message to guide you through the map since when its not done yet. you need something to guide you.
download link: http://www.mediafire.com/download/iz7ghowjmo4riyy/stanleyparablemoesh.zip
PS: feedback is greatly appreciated.
Thanks! I’ll check it out and get back to you.
Hey, I don’t want to come over as pushy. But have you maybe forgotten? It’s just a yes or no questions. No hard feelings. I am asking because last time i tweeted and you lost it.
It’s hard to explain how you feel in text.
^_^ I didn’t mean to leave you hanging! I was planning to talk about your map next week, if that’s cool with you. 🙂
I am totally cool with that. Awesome. 🙂
Hm. As far as Minecraft goes, my first really working prototype was… well, I guess it’d technically be a map I made way back in classic mode. It was on an old Myne-based server I used to run, and it used falling sand and water flow to do basic interaction mechanics. I had to use a teleport plugin to simulate the doors. Never released, but codewarrior recently helped me get the old save file working on modern Minecraft. Turns out Myne level formats aren’t really well-supported by converters.