How to Credit Playtesters (and Other Expectations)

This article is the first in a series of questions Moesh will be answering over the coming weeks. MapMakingMag‏ @MapMakingMag  Mar 4 How should testers be credited? In the map? Do we test with people we know or anyone who asks? What expectations are on testers? How should testers be credited? In the map? Credits…

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Concerning Mods and Command Blocks

http://youtu.be/QX4aT9RuH90 This topic has been taking over all of my feeds for the last day or two. I originally said the debate is stupid. Since then, I’ve realized how important this conversation, and those like it, are to me and my idea of the future of custom content creation in Minecraft. This topic deserves a…

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How to Package Resource Packs with Your Custom Map

Installing Minecraft custom maps without a Realm isn’t intuitive. Asking players to also install a resource pack is an added annoyance. This is easily avoided by packaging your resource packs inside your world folder. This feature only works for single-player maps. Set-up your server.properties with resource-pack=<URL> to enable a prompt to auto-download your resource pack for multiplayer servers. Let’s take a quick…

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How to Give Criticism

My reputation for blunt map reviews often precedes me, and with good reason. I simply just don’t care. Pull up a chair, sit down, and let me tell you why having a reputation for brutal honesty doesn’t bother me. First things first: I’m no stranger to receiving criticism. I’ve been creating custom content for video games since…

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How to Recieve Criticism

Back in 2008, I created a mod for Half-Life 2 called Modular Combat. It was a huge passion project for me. I poured hundreds of hours into it. Took the time to learn basic C++, worked with a new coder, had many, many sleepless nights. Finally, release day! Then there was this review: [This mod is a…] tootsie…

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Eliminate Redstone

Pull up a chair, mechanics. Let me tell you why Redstone is the worst thing you can use when creating your maps. Redstone powers in random order based location, orientation, power source, location, and random sorcery. Pre-Minecraft 1.7, nearly every map makers used this Comparator Clock design: The Comparator Clock was quick, efficient, and did not cause lighting updates. Pre-Minecraft 1.7, virtually all…

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Design vs Function (or the End of an Era)

Before Minecraft 1.7, we struggled to balance design and functionality. With the Command Block having very limited functionality when introduced in the Minecraft 1.4.2 snapshots, we used Redstone to handle our logic, data. Wireless functionality was still nearly a year away. Designing a great minigame meant hiding your Redstone contraptions between Bedrock walls and creating ridiculous rules to ensure your…

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