Dispensing (005): GamerGuppy

GamerGuppy and I discuss the potential rise of ray casting in Minecraft 1.9 maps. We also touch on why mechanics should begin developing tools for game designers to use. Activation and Data Values Hosts: Moesh Guest: GamerGuppy Recorded: March 5, 2016 at 12:41PM AST Music: Sectopod by Michael Aranda Tell Me More Dispensing is an impromptu podcast series where Moesh and other…

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Dispensing (004): Panguino

Dispensing is an impromptu podcast series where Moesh and other prominent members of the Minecraft game development community discuss various aspects of Minecraft, its community, and the art of making games with Minecraft. Panguino and I discuss working with someone with a visual impairment, repeating patterns, and paradigms in video games. Activation and Data Values Hosts: Moesh…

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Dispensing (003) – Cubist

Dispensing is an impromptu podcast series where Moesh and other prominent members of the Minecraft game development community discuss various aspects of Minecraft, its community, and the art of making games with Minecraft. Cubist and I discuss how the Overcast Network has provided a platform for competitive map makers to develop level design skills without having the…

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Dispensing (002): theqmagnet

Dispensing is an impromptu podcast series where Moesh and other prominent members of the Minecraft game development community discuss various aspects of Minecraft, its community, and the art of making games with Minecraft. In this episode of Dispensing, theqmagnet and I discuss how we’ve made Minecraft something it was never meant to be. Activation and Data Values…

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Dispensing (001): Jigarbov

Dispensing is an impromptu podcast series where Moesh and other prominent members of the Minecraft game development community discuss various aspects of Minecraft, its community, and the art of making games with Minecraft. The inaugural episode of the impromptu Dispensing podcast features the creator of Simburbia and City of Love; the incomparable Jigarbov. We discuss the release…

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