Dispensing (002): theqmagnet

Dispensing is an impromptu podcast series where Moesh and other prominent members of the Minecraft game development community discuss various aspects of Minecraft, its community, and the art of making games with Minecraft.

In this episode of Dispensing, theqmagnet and I discuss how we’ve made Minecraft something it was never meant to be.

Activation and Data Values

HostMoesh
Guesttheqmagnet
Recorded: Thursday, May 28th, 2015 at 15:25AM AST
MusicSectopod by Michael Aranda

The Dispensed Items

  • 00:15 – Introducing theqmagnet as a legend
  • 01:56 – Establishing a brand name as a map maker
  • 06:01 – “They’re not playing Minecraft, they’re playing Diversity.”
  • 08:50 – Making Minecraft what it was never supposed to be
  • 10:29 – Searge creating map making features while on vacation
  • 11:40 – jeb_ thoughts on Minecraft maps at the first Minecon
  • 13:00 – Comparing Minecraft’s community to Super Smash Bros Melee
  • 16:00 – How to explain what you do to people who don’t play Minecraft
  • 19:00 – The evolution of Team Fortress, Counter-Strike, and DotA
  • 21:04 – The benefits of free and premium content
  • 23:50 – Valve makes bank on their free games
  • 25:00 – Effort and value
  • 29:40 – “There is no architecture that helps us …”

Refill the Dispenser

Who do you want to hear from next?

Leave your thoughts in the comments below.

2 comments
  1. I am LOVING this series so far! great to get insight into what the map makers think/feel about these topics. I’d love it if you could get Vechs on here sometime!

    1. Thanks Jay. I’m really enjoying doing this. It’s a change of pace from Limited Engagement, which is a bit more structured. This feels like blowing off steam.

Comments are closed.